Spacer Legacies Dev Log

Check here for the latest development news.

Version 1.0.9 – 10/15/2020

  • Fixed occasional crash in weapon muzzle FX.
  • Fixed occasional crash on station repair screen.

Version 1.0.8 – 10/08/2020

  • Removed ‘space’ stats from all descriptions as this wasn’t serving any useful purpose.
  • Improved layout of market and inventory items for consistency and readability.
  • Added warning when attempting to sell prototype ships.
  • Fixed occasional crash in AI target selection.

Version 1.0.7 – 10/05/2020

  • Added rank and relations warnings to station outfitting when fitting items directly from the station market.
  • Added ability to rename ship from station screens by clicking on the ship name.
  • Attempted fix for occasional issue where repair status of a ship is incorrect at the station repair screen.
  • Reworked all gate defense missions to have more consistent and reliable objectives.

Version 1.0.6 – 10/02/2020

  • Updated to Unity 2019.4.11 for stability improvements.

Version 1.0.5 – 09/30/2020

  • Added some guard logic to address a few crash dump issues.

Version 1.0.4 – 09/29/2020

  • Added screen resolution and full screen mode options to the settings panel.
  • More fixes for edge-case exceptions.

Version 1.0.3 – 09/27/2020

  • Fixed broken warp tunnel rendering and improved the warp tunnel effect.
  • Fixed info panel showing uninitialized text during mission deployment.

Version 1.0.2 – 09/26/2020

  • Addressed a few edge-case crash exceptions.
  • Removed ability to use disabled Perseus gate.
  • Removed unused dialog from encounters.

Version 1.0.1 – 09/25/2020

  • Addressed URP ‘global illumination’ log spam by fixing a few scene settings.
  • Addressed a few edge-case null-reference exceptions.
  • Better error-checking for Achievements progress save.

Version 1.0.0 – 09/23/2020

Spacer: Legacies first full release.

  • Fixed a problem where camera click & drag behavior would be ignored after a camera transition.
  • Fixed a problem where legal move distance was over generous when extending a partial move.